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A deeper delve into game and level design

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Tag: games

Level Design in The Outer Worlds

The Outer Worlds is an open-world, action role playing game developed by Obsidian Entertainment and published by Private Division, released … More

Action, analysis, games, level design, Obsidian Entertainment, role-playing game, sci-fi

Spyro The Dragon (Reignited Trilogy)

The original Spyro The Dragon was developed by Insomniac Games and released in 1998 for the PlayStation console. Due to … More

Action, Activision, analysis, games, Insomniac Games, level design, Platforming, Toys for Bob

Black Knight 2000 – Visit to the Strong Museum of Play

This post is a little different from what I usually cover, but I discovered some very intriguing things when I … More

analog, analysis, games, pinball, Strong Museum of Play, Williams Electronic Games

Okami: Oni Island

Okami is a critically acclaimed, award-winning, action-adventure title that first hit the market in April of 2006. Since then, it … More

Action, Adventure, analysis, Capcom, games, level design

Torchlight II: Ossean Wastes

Torchlight II is a nonlinear, Action RPG where the player must track down and stop the main villain, the Alchemist, … More

Action, analysis, games, level design, role-playing game

The Elder Scrolls IV: Oblivion – Xedilian

Xedilian is a lore-rich dungeon included in the Shivering Isles expansion released in 2007 for The Elder Scrolls IV: Oblivion. … More

analysis, Bethesda Game Studios, games, level design, Oblivion, The Elder Scrolls

Devil May Cry 5: Mission 10 – Awaken

Dante, the devil-hunting protagonist of both Devil May Cry and Devil May Cry 3: Dante’s Awakening, accepts a job to … More

analysis, Capcom, games, level design

The Elder Scrolls V: Skyrim – Bleak Falls Barrow

Bleak Falls Barrow is an ancient temple constructed to worship the dragons that used to exist in Tamriel. It currently … More

analysis, Bethesda Game Studios, games, level design, role-playing game, Skyrim, The Elder Scrolls

Far Cry 4: City of Pain

City of Pain is the first of Far Cry 4’s three “mini-boss” campaign levels. Each of these levels involves dealing … More

analysis, Far Cry, FPS, games, level design, Ubisoft

Sonic Generations (PC, PS3, XBOX 360 Version): Planet Wisp, Act 1

Planet Wisp is the last, main platforming level in Sonic Generations. The player’s objective is to make it to the … More

2D, analysis, games, level design, Platforming, SEGA, Sonic

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